AI Insights · Timothy · April 2022
Top 5 Netflix Games on iOS in South America: Q1 2022
This article delves into the performance of the top 5 Netflix games on iOS in South America for Q1 2022, highlighting key metrics such as downloads, revenue, and active users.
In the first quarter of 2022, the top 5 Netflix games on iOS in South America showcased varied performance metrics. Here’s a detailed look at their downloads, revenue, and active user trends according to Sensor Tower data.
Cats & Soup
From South Korean publisher hidea, Cats & Soup saw its weekly revenue peak at approximately $2.4K in the first week of January, before fluctuating and eventually settling around $441 in the last week of March. Weekly downloads began at 4.2K, dipped to a low of approximately 2.5K in late January, and then surged, reaching 7.5K by the end of February. The game maintained a steady increase in weekly active users, starting at 11.6K and peaking at 10.7K by the end of March.
Exploding Kittens®
Exploding Kittens® by Marmalade Game Studio from the UK experienced modest weekly revenue, averaging around $100, with a peak of $145 in late December. Download numbers remained low, peaking at 34 in late February. The game recorded 24 active users in the week of February 21.
Stranger Things: 1984
From Netflix, Inc., Stranger Things: 1984 had a peak revenue of $43 in the week of March 21. Weekly downloads started at 2K at the end of December and gradually declined to 827 by the end of March. Active users saw a decrease from 5.3K in late December to 3.7K at the end of March.
Bowling Ballers
Also from Netflix, Inc., Bowling Ballers had minimal revenue, with notable weeks being early January and late February, both around $14 and $17, respectively. Downloads started strong at 1.3K in early January but gradually decreased to around 300 by the end of March. Active users saw a steady decline from 3.4K to 1.4K over the quarter.
Asphalt Xtreme
Finally, Asphalt Xtreme, another title from Netflix, Inc., reported minimal revenue, peaking at $21 in the last week of March. Weekly downloads started at 3.8K in late December, gradually decreasing to 1.3K by the end of March. Active users peaked in early January at 7.8K, before seeing a gradual decline to 5.7K by the end of March.
For more detailed insights into the performance of these games and other apps, visit Sensor Tower.